“It’s important for us to preserve the sense of mastery by supporting players who observe the situations, make their plan, use their gadgets, and outsmart the enemy creatively to deal with the challenges they are presented with,” creative director Chris Auty said. West recalled that the original game launched under the tagline of “Stealth Action Redefined,” and Ubisoft Toronto plans on steering in the same direction for the remake. But the part where the new game will still heavily feature stealth game mechanics appeared to be accurate. “We are going to keep it linear like the original games, not make it open world,” producer Matt West said. However, Ubisoft Toronto emphasized in a published Q&A that the “Splinter Cell” remake will stay true to its popular gameplay. The leaker described the upcoming game to be “more stealthy” than “Assassin’s Creed” and that it would feature an open world similar to 343 Industries’ approach to “Halo Infinite.” Fans recently learned that Ubisoft had updated its trademark claim on “Splinter Cell” shortly after leaker Tom Henderson reported that a new game is in the works. The announcement is not a total surprise, though. That changed this week when the publisher confirmed that a remake had entered development and that the project is being led by its Ubisoft Toronto studio. The franchise’s latest installment, “Splinter Cell: Blacklist,” was released more than eight years ago and Ubisoft stayed mum on the brand’s future. Ubisoft confirmed that it is developing a remake of the original “Splinter Cell.” Unlike what was mentioned in a previous leak, though, the developers said it will still heavily feature stealth and linear gameplay and will not use an open world setting.
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